This was my first Unity project (Dec 2016-July 2017). Even though I've learned much from working in other projects since then, this one's special to me.

Star Destroyer is a classic space shoot-em-up with an emphasis in little to no UI, rather the player has to check their ship's sprite for damages.

UI, Art, Game Design and Programming was done by Gonzalo Ferretti.

Main menu music was made by Luis Tomás La Madrid (IG: @luis.wav)